CASE STUDY: Educational Board Game Prototype
“Educational games are not fun, like broccoli dipped in chocolate. There are few examples of fun educational games and many boring ones.”
--Brian Winn This was a sponsored project by the Central Ohio Diabetes Association, based in Columbus, Ohio. Working under the guidance of Dr. Liz Sanders, Dr. Peter Chan, and Paul Nini, I present a thoroughly researched and tested prototype for an educational game. This game teaches children living with diabetes, as well as their friends and family, about what it requires to manage diabetes and what that experience is like. This project is a featured case study in “Convivial Design Toolbox: Generative Research for the Front End of Design.” [full research documentation] Research team: Erik Evensen, Erwin Lian, Erin Lucarelli, Louis Miller, Paul Scudieri |
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Publications based on this research:
A Toolkit for Board Game Design (case study), in Convivial Toolbox: Generative Research for the Front End of Design, by Liz Sanders and Pieter Jan Stappers (BIS Publishers, the Netherlands, 2013)
[link] “Making Educational Games Make Sense (Without Losing Entertainment Value).” proceedings from AIGA Design Educators Conference: Response/Ability, Toledo, OH, 2010. peer-reviewed [download pdf] “Crafting a Design Concept Prototype for an Educational Game Design: A Case Study,” proceedings from IASDR 2009: Rigor and Relevance in Design, COEX, Seoul, Korea, 2009. peer-reviewed Co-authors: Dr. Peter Kwok Chan, Paul J. Nini, and Dr. Elizabeth B.-N. Sanders [download pdf] |
“Game Design for Personal Health Management: An Emotional and Educational Perspective,” proceedings from Design + Emotion 2008: Dare to Desire, Hong Kong Polytechnic University, Hong Kong, China, 2008. peer-reviewed Co-authors: Dr. Peter Kwok Chan and Dr. Elizabeth B.-N. Sanders
[download poster] [download paper] AIGA Design Educators Conference: Social Studies: Educating Designers in a Connected World, Maryland Institute College of Art, Baltimore, MD Panel Presentation, October, 2008 [watch presentation] |
External citations of this research:
Ellen Brox, Luis Fernández-Luque, Torunn Tøllefsen, “Healthy Gaming: Video Game Design to Promote Health,” Applied Clinical Informatics. Vol. 2: Issue 2, 2011, pp 128-142.
[read] Elise Woolley, “Fun: An Exploration in its Relevance to Interaction Design,” MFA thesis in Design Research + Development, The Ohio State University Department of Design, 2010. [read] |
Irma Ahmad, Suhaiza Hasan, Nur Azimah Osman, “Funtasksticks: Aligning the Games with Course Outcomes of Physics and Biology for Pre-Science Students,” 2013.
[read] |