OVERVIEW: RESEARCH + SCHOLARSHIPMy research and scholarly creative work is concerned with the communication of ideas through visual storytelling. This work lies at the intersection of creative disciplines, especially graphic design, illustration, comics, and game design. Quality indicators of my research include acceptances to peer-reviewed journals and conference presentations, including Design & Emotion, International Association of Societies of Design Research, and AIGA Design Educators Conferences, and a number of cross-disciplinary academic and creative conferences. I regularly serve as a reviewer for a variety of academic conferences in design, including the AIGA National Conference and MODE Summit. The results of my research on educational board games are a featured case study in the design research textbook, Convivial Toolbox: Generative Research for the Front End of Design, by Dr. Liz Sanders and Dr. Pieter Jan Stappers. Additionally, my creative work on Norse Mythology occasionally yields appearances and presentations in academic settings on history, culture, and comparative literature, including the International Congress on Medieval Studies and the Montreal Comic Arts Festival.
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SCHOLARSHIP ON COMICS
“Monster Love.” Montreal Comic Arts Festival, June, 2021.
“Using Comics to teach Visual Communication, Design Thinking, and User Centered Principles.” AIGA Design Educators Conference: New Ventures, September, 2014. “Comics as a Design Ecosystem: A Case for Comics in Design Education” ImageTexT Interdisciplinary Comics Studies journal: University of Florida. September, 2014. “Comics, Word Study, and Vocabulary Acquisition.” NECAC Conference, April, 2011. Co-author: Dr. James Bucky Carter Illustrator/co-author, Super-powered Word Study, Maupin House, August, 2010. Co-author: Dr. James Bucky Carter SCHOLARSHIP ON GAME DESIGN & DESIGN RESEARCH
Visiting Artist, “Board Game Illustration”
Milwaukee Institute of Art & Design, November, 2021 History & Games Lab Podcast, interview/feature University of Edinburgh. May 12, 2021. Design Research in a Polytechnic Setting: Leveraging polytechnic research initiatives as thematic content in a graduate design research class. Polytechnic Summit 2019: Shaping the Future of Polytechnic Education, June, 2019. A Toolkit for Board Game Design (case study). Convivial Toolbox, BIS Publishers, January, 2014 Making Educational Games Make Sense (Without Losing Entertainment Value). AIGA Design Educators Conference: Response/Ability, May, 2010. Crafting a Design Concept Prototype for an Educational Game Design: A Case Study. International Association of Societies of Design Research (IASDR), October, 2009 Making it Fun: Uncovering a Design Research Model for Educational Board Game Design. Graduate thesis, August, 2009 Case Study: Graduate Programs in Design (panel) AIGA Design Educators Conference: Social Studies, October, 2008 Game Design for Personal Health Management: An Emotional and Educational Perspective. Design & Emotion 6, October, 2008 SCHOLARSHIP ON NORSE MYTHOLOGY
“Adapting the Norse Myths: Risks, challenges, and creative choices,”
International Congress on Medieval Studies, Western Michigan University. May, 2019. “Norse Mythology in Contemporary Society,” July 9, 2017 CONvergence Convention, Bloomington, MN Panelists: Erik Evensen, Severina Hein, Gabriel Hilmar, Will Shetterly “Designing the world of the Norse Gods in Gods of Asgard,” October 14, 2015 Gustavus Adolphus College, St. Peter, MN, Sponsored by the department of Scandinavian Studies Artist talk, Scandinavian Club of Columbus, Columbus, OH, 2009. Featured Artist, Ashville Viking Festival, Ashville, OH, 2008. Artist talk, Scandinavian Society of Cincinnati, Cincinnati, OH, 2008. Featured Artist, Wexner Center for the Arts / at the Columbus Metropolitan Library Centennial Celebration, Columbus, OH, 2007 |