EDUCATION
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ACADEMIC APPOINTMENTSUNIVERSITY of WISCONSIN–STOUT | Menomonie, WI
Professor of Design & Illustration, 2023–present Associate Professor of Design, 2018–2023 Assistant Professor of Design, 2013–2018 Department of Design | School of Art and Design | College of Arts and Human Sciences OHIO STATE UNIVERSITY | Columbus, OH Visiting Faculty & Design Foundations Coordinator, 2012–2013 [fixed-term] Department of Design | College of Arts and Sciences BEMIDJI STATE UNIVERSITY | Bemidji, MN Adjunct Faculty, 2010–2011 School of Technology, Art, and Design OHIO STATE UNIVERSITY | Columbus, OH Graduate Teaching Associate, 2007–2009 Department of Design | College of the Arts YORK COUNTY COMMUNITY COLLEGE | Wells, ME Adjunct Faculty, 2005–2006 Department of Arts, Humanities, Digital Media, and Communications ADMINISTRATION & LEADERSHIPUNIVERSITY of WISCONSIN–STOUT | Menomonie, WI
Program Director, B.F.A. in Illustration, 2024–present Program Director, M.F.A. in Design, 2019–present Program Director, B.F.A. in Industrial Design, 2016–2018 Coordinator, Color Specialization, 2013–2016 OHIO STATE UNIVERSITY | Columbus, OH Coordinator, Design Foundations, 2012–2013 |
CREATIVE PRACTICEEVENSEN CREATIVE | consultancy
Principal / Independent Consultant, 2006–present Independent creative consultancy; creative direction, graphic design, branding, illustration, concept visualization, and front-end ideation & research. Independent and contract work in graphic design and advertising, industrial design, architecture, and film & entertainment.
IDW PUBLISHING | San Diego, CA Illustrator, 2014–2018 | CONTRACT Illustration for the Ghostbusters and Back to the Future comic book series PHUSE | Toronto, ON Designer, 2010–2012 | CONTRACT VITAL | Portsmouth, NH | Boston, MA | San Francisco, CA Senior Designer, 2005-2006 Senior creative position at design/marketing agency featured on the Inc 5000, as one of America's “Best Places to Work,” and “Coolest Company for Young Professionals” by StayWorkPlay NH. Position included graphic design and illustration for branding, publication, web, and advertising, and select project management and creative leadership.
CONNECTION | Merrimack, NH Graphic Designer, 2002-2005 Part of a 35-person internal creative advertising team in a Fortune 1000 electronics reseller with $2 billion in revenues. Individually responsible for publication design and advertising campaigns worth approximately $1.85M per quarter, with a circulation of about 400 million. Designed & produced advertising for leading technology companies in 4 regular catalogs, 10 rotating seasonal and special-interest publications, and corporate advertising campaigns. Notable projects include award-winning illustrated advertisements, trade show materials, print and multimedia venue advertising for the Red Sox, Patriots, and Bruins, and Harvard University.
THIRD–GENERATION DESIGN | Durham, NH Junior Designer, 2001–2002 | CONTRACT Design and production assistance of interactive learning tools for educational publishers Scholastic, Heinemann, and McGraw-Hill; web development and branding for local businesses. Position was contract-based and concurrent with internship. BROWN & COMPANY DESIGN | Portsmouth, NH Internship / Design, January–December, 2001 UNIVERSITY of NEW HAMPSHIRE | Durham, NH Student Designer, 1999–2001 WINDSOR HOUSE GALLERY | Windsor, VT Internship / Gallery Assistant, 1999 |
GRANTS, AWARDS, & DEVELOPMENTGRANTS
UW–Stout internal funding
Community Arts Support Grant, MN Region 2 Arts Council (for BACB), 2012 Bemidji Area Arts Endowment Grant, Northwest MN Foundation (for BACB), 2012 International Travel Grant, Ohio State University College of the Arts, 2008 Xeric Foundation Award & Publication Grant, 2007 Post-Baccalaureate Grant, School of the Museum of Fine Arts, 2004 AWARDS + RECOGNITION
ACADEMIC Stout Standout, University of Wisconsin–Stout, 2024–2025 Nominee, Outstanding Research Mentor, University of Wisconsin–Stout, 2024 Stout Standout, University of Wisconsin–Stout, 2023–2024 Nominee, Outstanding Graduate Faculty, University of Wisconsin–Stout, 2023 Cobalt Honors, University of Wisconsin–Stout Honors College, 2023 Outstanding Teaching Award, University of Wisconsin–Stout College of Arts & Human Sciences, 2022 Sabbatical, full-year, University of Wisconsin–Stout, 2020–2021 Faculty Ally, UW–Stout Qube, 2019 Nominee, Outstanding Graduate Faculty, University of Wisconsin–Stout, 2018 Phi Kappa Phi (collegiate honor society), 2008 OSU Graduate Representative, AIGA Social Studies Conference, 2008 Graduate Teaching Associateship, The Ohio State University, 2008 SMFA Post-baccalaureate Grant, School of the Museum of Fine Arts, Boston, 2004 CREATIVE Origins Awards for Excellence in Game Design & Quality | Fan Favorite, (for Distilled), 2024 Finalist, Origins Awards | Most Thematic Board Game, (for Distilled), 2024 Nominee, The Dice Tower Gaming Awards | Best Game of the Year, (for Distilled), 2024 Nominee, The Dice Tower Gaming Awards | Best Theming, (for Distilled), 2024 Shortlist, Communication Arts Design Awards, Category: Posters, 2024 Seal of Excellence, The Dice Tower, (for Distilled), 2023 Golden Meeple Award, Board Game Revolution, (for Distilled), 2022 Finalist, Cardboard Edison Award, (for Distilled), 2021 Finalist, Ion Award, (for Distilled), 2021 Finalist, Next Generation Indie Book Awards (for Super-powered Word Study), 2011 Hotshot of the Week, comicrelated.com, 2007 Xeric Foundation Award & Publication Grant (for Gods of Asgard), 2007 PEAK Award (for Connect Magazine, via Kingfish+Partners), PSDA & Print Solutions Magazine, 2005 GDUSA In-House Design Award, Graphic Design USA, 2005 PROFESSIONAL DEVELOPMENT
M+DEV Midwest Game Developers Conference, Madison, WI, 2024 National Association of Schools of Art & Design (NASAD)
M+DEV Midwest Game Developers Conference, Madison, WI, 2023 International Society for the Study of Medievalism: The Medieval in Cyberspace, 2023 Montreal Comic Arts Festival, Montreal, Quebec, Canada (online), 2021 Lightbox Expo, Pasadena, CA (online), 2020 M+DEV Midwest Game Developers Conference, Madison, WI, 2020 International Congress on Medieval Studies, Kalamazoo, MI, 2019 Global Polytechnic Summit, Menomonie, WI, 2019 National Association of Schools of Art & Design (NASAD)
XOXO Festival, Portland, OR, 2014 Stir Symposium, Columbus, OH, 2011 New England Comic Arts in the Classroom, Providence, RI, 2011 Bemidji State University, Medieval Scandinavia, 2011 (course) IASDR / Rigor and Relevance in Design, Seoul, Korea, 2009 Dare to Desire, Design & Emotion 8, Hong Kong, China, 2008 AIGA Design Educators Conference / Social Studies: Educating Designers in a Connected World, Baltimore, MD, 2008 Minneapolis College of Art & Design, The Illustrated Portrait, 2004 (course) RESEARCHPublished Illustration
Board Games
Books
Graphic Novels
Comics (serialized) Ghostbusters, Erik Burnham (IDW Publishing)
Zombie Bomb! Chris McKay, Adam Miller, Rich Woodall (Terminal Press), issue 6, 2010 Invincible, Robert Kirkman (Image Comics), illustration, issue 29, Mar. 2006 Fear Agent, Rick Remender (Image Comics), illustration, issue 3, Feb. 2006 Johnny Raygun: Quarterly, Rich Woodall & Matt Talbot (Jetpack Comics)
Magazines
Academic Publications
Writings, scholarly presentations, and other traditional research “Navigating Mythological Source Material in Contemporary Comics Adaptations,” October 26, 2023 International Society for the Study of Medievalism 2023: The Medieval in Cyberspace, virtual Special session: Comics Get Medieval 2023: New Work on the Comics Medium in Medieval Studies. peer-reviewed ”Design Research in a Polytechnic Setting: Leveraging polytechnic research initiatives as thematic content in a graduate design research class,” Polytechnic Summit 2019: Shaping the Future of Polytechnic Education, University of Wisconsin–Stout, Menomonie, WI. June 4, 2019. peer-reviewed ”Adapting the Norse Myths: risks, challenges, and creative choices,” Session: More Than Marvel: Representations of Norse Mythology in Contemporary Popular Culture 54th International Congress on Medieval Studies (ICoMS Kalamazoo 2019), Western Michigan University, Kalamazoo, MI. May 11, 2019. peer-reviewed “Using Comics to teach Visual Communication, Design Thinking, and User Centered Principles.” AIGA Design Educators Conference: New Ventures: Intersections in Design Education, Portland, OR. September, 2014. peer-reviewed “Comics as a Design Ecosystem: A Case for Comics in Design Education” ImageText (v.7.3, 2014) Dept. of English, University of Florida. September, 2014. peer-reviewed “A Toolkit for Board Game Design,” Convivial Toolbox: Generative Research for the Front End of Design, by Liz Sanders and Pieter Jan Stappers / BIS Publishers, the Netherlands, 2013. “Making Educational Games Make Sense (Without Losing Entertainment Value).” AIGA Design Educators Conference: Response/Ability, Toledo, OH. May, 2010. peer-reviewed “Crafting a Design Concept Prototype for an Educational Game Design: A Case Study.” IASDR 2009: Rigor and Relevance in Design, COEX, Seoul, Korea. October, 2009. peer-reviewed Co-authors: Dr. Peter Kwok Chan, Paul J. Nini, and Dr. Elizabeth B.-N. Sanders “Making it Fun: Uncovering a Design Research Model for Educational Board Game Design.” The Ohio State University Department of Design, MFA thesis, July, 2009. Advisor: Dr. Peter Kwok Chan | Committee: Paul J. Nini, Dr. Elizabeth B.-N. Sanders [download pdf] “Game Design for Personal Health Management: An Emotional and Educational Perspective.” Design + Emotion 2008: Dare to Desire, Hong Kong Polytechnic University, Hong Kong, China. October, 2008. peer-reviewed Co-authors: Dr. Peter Kwok Chan and Dr. Elizabeth B.-N. Sanders [download poster] Presentations + Panels
Stand-alone presentations, panels, and invited talks on scholarship, creative work, and creative process “Educational Perspectives in the Game Industry,” November 10, 2023 M+DEV Midwest Game Dev Conference, Madison, WI Panelists: Erik Evensen, Tammie Schrader, Winnie Karanja, Andrew Williams, Brian Pelletier, Eric Bauman “Monster Love,” May 29, 2021 Festival BD de Montréal (Montréal Comic Arts Festival), Montréal, Quebec, Canada Panelists: Erik Evensen, Sarah Andersen, Elisa Echeverría Parra, Ines Estrada; moderated by Alyssa Favreau “Licensed Comic Books,” July 7, 2018 CONvergence Convention, Bloomington, MN Panelists: Erik Evensen, Christopher Jones, Gordon Purcell. “Norse Mythology in Contemporary Society,” July 9, 2017 CONvergence Convention, Bloomington, MN Panelists: Erik Evensen, Severina Hein, Gabriel Hilmar, Will Shetterly Kickstarter How-To Panel, February 5, 2015 AIGA Minnesota / Design for Good, Minneapolis, MN Panelists: Erik Evensen, Dr. Ursula Murray Husted, Jeremy Wilker; moderated by Kelli Fox “The Creative Process behind Star-Crossed,” February, 2013 MMEA Midwinter Clinic, Minneapolis, MN World Premiere of Star-Crossed Co-presenter: Dr. Andrew Boysen, Jr. “Comics, Word Study, and Vocabulary Acquisition,” April, 2011 New England Comic Arts in the Classroom (NECAC) Rhode Island College, Providence, RI Co-presenter: Dr. James Bucky Carter / peer reviewed “Creating Twilight of the Gods,” March, 2010 CBDNA W/NW Conference University of Nevada, Reno, NV World Premiere of Twilight of the Gods Co-presenter: Dr. Andrew Boysen, Jr. Graduate Programs in Design, October, 2008 AIGA Design Educators Conference: Social Studies: Educating Designers in a Connected World Maryland Institute College of Art, Baltimore, MD Panelists: Erik Evensen, Rebecca Tegtmeyer, Marty Maxwell Lane, Pamela Napier, Luke Johnson, Vida Kluko [watch presentation] Research Visualization
Visualization renderings, COVID-19 DIY Mask Tutorial [link] Kathleen Quinn Lutter, MD; Kelsey Quinn, PhD(c); Nathan Dreger, PhD; Andrew Gothard, Robert Strouse, MFA; Amy Spielman, IDSA; Erik Evensen, MFA independent grassroots design initiative for the state of Ohio Visualizer: STIR Symposium “Moving” workshop session, Ohio State University, Columbus, OH, 2011 [link] [view proceedings (10MB)] Information Research Graphics: The End of the Pipeline: A Journey of Recognition for African Americans Entering the Profession, Carolina Academic Press, 2011. Evensen, Dorothy H. and Pratt, Carla D. 2010 [link] Cartoonist: Teaching New Literacies in Grades 4–6, ed. Barbara Moss and Diane Lapp. “No Stripping Allowed: Reading and Writing Political Cartoons.” p. 158 James Bucky Carter and Kelly Lynn Carter, contributors. 2010. The Guilford Press, New York, NY. [link] Architectural visualization & rendering: “Active Participation in Passive Solar Design: The poetics of sustainability (poster paper 2.1.17)” Susan Melsop, MArch. Architecture, Energy, and the Occupant's Perspective, Proceedings of the 26th International Conference on Passive and Low Energy Architecture (PLEA), June 2009, Quebec, Canada. Les Presses de l'Université Laval 2009. [link] Invited Talks
Alumni Lecture Series, November, 2023 University of New Hampshire, Durham, NH UNH Department of Art & Art History Panelist: Originality in Art, April 16, 2023 CVCA Heyde Center for the Arts Annual Art Show, Chippewa Falls, WI Artist Talk on Distilled, November 3, 2021 Milwaukee Institute of Art & Design (MIAD), Milwaukee, WI “Comics, Design Drawing, & Being a ‘Desillustrator’,” November 23, 2015 New Hampshire Institute of Art, Manchester, NH (now IAD at New England College) “Designing the world of the Norse Gods in Gods of Asgard,” October 14, 2015 Gustavus Adolphus College, St. Peter, MN Sponsored by the department of Scandinavian Studies Artist Talk on Gods of Asgard, October 14, 2015 Gustavus Adolphus College, St. Peter, MN Sponsored by the department of History Alumni Lecture Series, April 25, 2013 University of New Hampshire, Durham, NH UNH Department of Art & Art History Wexner Center for the Arts Featured Artist, April, 2007 Columbus Metropolitan Library Centennial Celebration, Columbus, OH, 2007 Campus Talks
University of Wisconsin–Stout
Selected Exhibitions
2023
Curatorial Activity
2017–present
SERVICEAcademic Service
UNIVERSITY OF WISCONSIN–STOUT University-level service
College-level service
School & Department-level service
OHIO STATE UNIVERSITY
BEMIDJI STATE UNIVERSITY
Community Service
Ludington Guard Band
Headwaters School of Music & Arts
Bemidji Area Community Band
Bemidji Symphony Orchestra
Pecha Kucha Night, Bemidji Chapter
New Outlook Teen Center, Exeter, NH
Service to the Profession
ADVISORY BOARDS
GRADUATE Advising
Graduate Thesis Chair (MFA in Design)
UNDERGRADUATE ADVISING
UW-Stout Honors College Mentorship
IMPACT OF SCHOLARSHIPMedia Coverage
Notable media coverage
Citations in Books + Articles
Citations in published books Viking Heritage and History in Europe, Sara Ellis Nilsson and Stefan Nyzell, eds.; chapter 8: “Viking and Old Norse Memoryscapes in Comics,” Martin Lund, Routledge, London, 2024. Beowulf in Comic Books and Graphic Novels, Richard Scott Nokes, McFarland & Company, 2023. [order] Vocabularians: Integrated Word Study in the Middle Grades, Brenda L. Overturf, Routledge, New York, NY, 2023. [order] A Concise Dictionary of Comics, Nancy Pedri, illustrated by Chuck Howitt, 1st edition, The University Press of Mississippi, 2022. [order] Game-playing for Active Ageing and Healthy Lifestyles, Ana Isabel Veloso and Liliana Vale Costa, River Publishers, Alsbjergvej, Denmark, 2021. Distributed by Routledge. [order] Beowulf as Children’s Literature, Bruce Gilchrist and Britt Mize, eds., University of Toronto Press, 2021. [order] Beowulf's Popular Afterlife in Literature, Comic Books, and Film, Kathleen Forni, 1st edition, Routledge, New York, NY. [order] Graphic Novels: A Guide to Comic Books, Manga, and More, Michael Pawuk and David S. Serchay, 2nd edition, Genreflecting Advisory Series, edited by Diana Tixier Herald, Libraries Unlimited, Santa Barbara, CA, 2017, p. 327, Chapter 4—Fantasy: Mythological Fantasy. [order] Echoes of Valhalla: The Afterlife of the Eddas and Sagas, Jón Karl Helgason, Reaktion Books / University of Chicago Press, 2017. [order] Teaching Early Reader Comics and Graphic Novels, Monnin, Katie. Maupin House Publishing, 2011. [order] Connecting Comics to Curriculum: Strategies for Grades 6–12, Gavigan, Karen W and Mindy Tomasevich. Libraries Unlimited, 2011. [order] Rationales for Teaching Graphic Novels, Carter, James Bucky. Maupin House Publishing, 2010. [order] Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel, Carter, James Bucky. National Council of Teachers of English, 2008. [order] Citations in published articles Richard Scott Nokes (2023), “Beowulf Body Horror in Comic Books and Graphic Novels,” proceedings from the International Congress on Medieval Studies 2023; sponsored by the International Society for the Study of Medievalism, Kalamazoo, MI. Cecilia Padula and Silvia Barbero (2023), “Speculative Fabulation to Reclaim the Verbal Dimension of Co-Design,” proceedings from Relating Systems Thinking and Design (RSD12) Symposium, October, 2023 Lillian Cespedes Gonzalez (2022), Why Hair Matters: Cultural Impact and Appreciation in Viking and Modern Societies, in Dorian L. Alexander, Michael Goodrum, Philip Smith (ed.) Drawing the Past, Volume 2: Comics and the Historical Imagination in the World, (vol. 2), University Press of Mississippi, Chapter 5. Chen, Fong-Han, and Shin-Jia Ho (2022), “Designing a Board Game about the United Nations’ Sustainable Development Goals” Sustainability 14, no. 18: 11197. [read] Novita, Dian and Setiawan, Slamet. (2020), “Bringing Student-Generated Comic as a Collaborative Project into the Extensive Reading Program.” Journal of English Educators Society. 5:1. [read] Norma Elena Castrezana Guerrero, Adriana Judith Cardoso Villegas (2019), “Le Evaluación en el Diseño Gráfico como un Factor de Calidad para la Funcionalidad de las Soluciones Gráficas / Evaluation in Graphic Design as a Quality Factor for the Functionality of Graphics Solutions,” PAG Ibero-American Journal of Academic Production and Educational Management, vol. 6, issue 11, 2019. [read] (Spanish) Shih-Ju Weng and Shwu-Ching Young (2018), “Content Design of Virtual Game for Elementary School Students: Using Circle and Compound Graphics of Circle as an Example,” proceedings from the Asian Conference on Education 2018; IAFOR (International Academic Forum). [read] Fulvio Ferrari. “Looking at the hero: Beowulf and graphic novels in the 21st Century,” Linguistica e Filologia, Issue 37, 2017, pp. 189–202. [read] [web] Antonio López (2017), “Back to the Drawing Board: Making Comics, Making Media Literacy,” International Handbook of Media Literacy Education, edited by Belinha S. De Abreu, Paul Mihailidis, Alice Y.L. Lee, Jad Melki, Julian McDougall. Routledge, pp. 274–288 [order] Sadam Issa (2017), “Comics in the English classroom: a guide to teaching comics across English studies,” Journal of Graphic Novels & Comics, September 2017, Taylor & Francis. Erika Edith Clark (2017), “Are comics effective materials for teaching ELLs? A literature on graphic media for L2 instruction,” IJAEDU International E-Journal of Advances in Education, Vol. 3, Issue 8, August, 2017, pp. 298–309. [read] Lin Zhanli, Lai Yuwen (2017), “Research on the Design Cycle Model of Educational Table Games: The Loop Mode of Educational Board Game Design,” Secondary Education (journal), Vol. 2, Issue 68, 2017, pp. 29–42. (Chinese) Ana Isabel Veloso and Liliana Vale Costa. “Heuristics for designing digital games in assistive environments: Applying the guidelines to an ageing society,” Proceedings of the 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW 2016), Vila, Portugal. [read] Ewa McGrail, J. Patrick McGrail, Alicja Rieger (2016), “Learning Language and Vocabulary in Dialogue with the Real Audience: Exploring Young Writers’ Authentic Writing and Language Learning Experiences,” in Evan Ortlieb, Earl H. Cheek, Jr., Wolfram Verlaan (ed.) Writing Instruction to Support Literacy Success (Literacy Research, Practice and Evaluation, Volume 7) Emerald Group Publishing Limited, pp. 117–135 [read] Alicja Rieger, Ewa McGrail, J. Patrick McGrail (2016), “Preparing Teachers to Teach with Comics Literature in K–12 Classrooms,” in Festus E. Obiakor, Alicja Rieger, Anthony Rotatori (ed.) Critical Issues in Preparing Effective Early Childhood Special Education Teachers for the 21st Century Classroom: Interdisciplinary Perspectives, Information Age Publishing, 2016, pp. 135–139, Chapter 10. Daniela Elsner (2014), “Graphic Novels in the EFL Classroom,” in Phil Benson and Alice Chik (ed.) Popular Culture, Pedagogy, and Teacher Education: International perspectives (Routledge Research in Education), Routledge, New York, NY, part III.12. Weiner, Robert G. and Carrye Kay Syma. “Library 1100: Information Literacy, Sequential Art and Introduction to Library Research.” ImageTexT Vol. 7, Issue 3, 2014, Dept. of English, University of Florida. [read] Fatemeh Ebrahimpour, Mostafa Najafi, and Narges Sadeghi, “The Design and Development of a Computer Game on Insulin Injection,” Electron Physician. Vol. 6, Issue 2, 2014, pp. 845–855. [read] Carol L. Tilley, “Comics in the Classroom: Using Comics to Teach the Language Arts in the 1940s and 1950s,” Graphic Novels and Comics in the Classroom: Essays on the Educational Power of Sequential Art, edited by Carrye Kay Syma, Robert G. Weiner. McFarland & Company, 2013. Shanizan Herman Mohd Radzi, Asif Zamri Zainol, Mohd Zukuwwan Zainol Abidin & Puteri Azwa Ahmad, “Board Game as an Alternative Learning Tool: The Port Management Course,” proceedings from Research: Drivers of Development, Higher Education Sector, 2013, pp. 687–693. [read] Irma Ahmad, Suhaiza Hasan, Nur Azimah Osman, “Funtasksticks: Aligning the Games with Course Outcomes of Physics and Biology for Pre-Science Students,” 2013. [read] Weiner, Robert G. and Syma, Carrye Kay, "Graphic Novels and Introduction to Library Research" (2014). LOEX Conference Proceedings 2012. 3. [read] Ellen Brox, Luis Fernández-Luque, Torunn Tøllefsen, “Healthy Gaming: Video Game Design to Promote Health,” Applied Clinical Informatics. Vol. 2, Issue 2, 2011, pp. 128-142. [read] Thelma U. Ekukinam, “Figure-out Game: Medium for integrating Nigerian youths into emerging national innovations,” Journal of Educational Media and Technology, Vol. 14, Issue 2, 2010, pp. 93–99. [read] Nick Kremer, “This is not your Forefather's Thor: Using Comics to Make Mythology Meaningful,” SANE Journal Vol. 1, Issue 1, 2010. [read] Citations in unpublished articles Michael Umameh, “Mathematics Game Design: Users as Co-designers. Developing an Ideal Design Process for an Educational Virtual Environment for supporting the Teaching and learning of mathematics,” University of Bristol (UK), working paper. [read] Citations in Graduate Research
Citations in graduate research Chiara Gilberti, MA thesis in Intercultural Studies in Languages and Literatures, University of Bergamo (Italy), 2022. Interview; in-progress. Lillian Céspedes González, “An examination of the representations of medieval Norse women in medieval textual sources and modern visual media,” Ph.D. thesis in Historical Studies, University of Winchester (UK) Department of History, 2020. Interview. Jaitra Patel, "Balance it! Designing a game-based learning tool for strategic sustainable development," MA thesis in Industrial Managment and Innovation, Uppsala University (Sweden), Disciplinary Domain of Science and Technology, Department of Civil and Industrial Engineering, Industrial Engineering and Managment, 2020. [read] Nicholas T. Kremer, "The Comic Core: A Theory of Teaching Sequential Art Narratives," PhD thesis in Curriculum and Instruction, University of Missouri–Columbia, 2017 Maren Christine Fredriksen, ”Implementing Graphic Novels to Affect Visual Literacy in an 8th Grade Classroom (Innføring av grafiske romaner for å påvirke visuell literacy i en 8. klasse),” MA thesis in Education, Bergen University College (Norway), 2018. [read] Farah Nadia Azman, “Learner-Generated Comic (LCG): A Production Model,” PhD thesis in Multimedia, Universiti Utara Malaysia, 2017. David Eric Low, “Comics as a Medium for Inquiry: Urban Students (Re-)Designing Critical Social Worlds” PhD thesis in Education, University of Pennsylvania, 2015. [read] Daniel C. Zabrowski, “The Effects of Gameful Design on Student Engagement in the Eighth Grade Classroom,” MA thesis in Education, Viterbo University, 2015. [read] Lillian Céspedes González, “From Los Vikingos to Northlanders: Changing Representations of the Old Norse in Sequential Art,” MA thesis in Historical Studies, University of Winchester (UK) Department of History, 2013. Adina Feigenbaum, “Social Media as a Means of Promoting Peer-Based Learning in Design Education,” MFA thesis in Visual Communication Design, Kent State University, 2013. Interview & campus visit subject (uncredited). [read] Elise Woolley, “Fun: An Exploration in its Relevance to Interaction Design,” MFA thesis in Industrial, Interior, and Visual Communication Design, The Ohio State University Department of Design, 2010. [read] Hafner, Tina. “Peter Madsen's Valhalla: Studien zur Rezeption altwestnordischer Mythen im modernen Comic (German Edition)” Magistra der Philosophie thesis, University of Vienna, 2008. [read] Other
Instructional tools & texts: my works & writings used in educational settings Purdue University | West Lafayette, IN
Kennesaw State University | Kennesaw, GA
Gustavus Adolphus College | St. Peter, MN
Marshall University | Huntington, WV
James Madison University | Harrisonburg, VA
The Ohio State University | Billy Ireland Museum of Cartoon Art | Columbus, OH
Carthage College | Kenosha, WI
Micel Folcland (part of Regia Anglorum) living history organization (Illinois, Indiana, Wisconsin, Missouri). “Gods of Asgard” cited as primary source. Beowulf in the Comics: An Initial Bibliographic Guide 2.0, by Michael Torregrossa. “The Beast of Wolfe's Bay” included. |