UNIVERSITY OF WISCONSIN–STOUT | Menomonie, WI
Associate Professor, 2018–present
Assistant Professor, 2013–2018
Department of Design, School of Art and Design | College of Arts, Communication, Humanities, & Social Sciences
Teach across disciplines, with a primary focus on design drawing, visualization, and illustration using both traditional and digital drawing, painting, and rendering techniques, as well as visual communication design principles. Additional teaching duties include foundational design methodology and graduate courses. Notable service roles include interim director of the Industrial Design program, coordinator of the Color Specialization, and serving on the NASAD reaccreditation steering committee.
THE OHIO STATE UNIVERSITY | Columbus, OH
Visiting Assistant Professor & Design Foundations Coordinator, 2012–2013
Department of Design | College of Arts and Sciences
Visiting faculty appointment, teaching studio courses in visual communication design, design foundations, design drawing, and typography, and conducted the design foundations combined lecture for all first-year students in Industrial, Interior, and Visual Communication Design. Implement and refine a new foundations curriculum following conversion of quarter system to semester system. Supervision, coordination, and instructional mentorship of graduate instructors and adjunct faculty teaching in the design foundations area. Serve as primary instructor and point of contact for 100+ students in the first-year design foundations area, advising on coursework and departmental application and portfolio review admissions process.
BEMIDJI STATE UNIVERSITY | Bemidji, MN
Adjunct Faculty, 2010–2011
Department of Technology, Art, and Design | College of Business, Technology, and Communication
THE OHIO STATE UNIVERSITY | Columbus, OH
Graduate Teaching Associate, 2007–2009
Department of Design | College of the Arts
YORK COUNTY COMMUNITY COLLEGE | Wells, ME
Adjunct Faculty, 2005–2006
Department of Design Technology
EVENSEN CREATIVE | consultancy
Principal Designer, 2006–present
Independent creative consultancy. Services include creative direction, graphic design, branding, illustration, concept visualization, and front-end ideation & research. Work is both independent and collaborative with creative agencies in graphic design and advertising, industrial design, architecture, and film & entertainment. Notable clients have included AirTran, Wells Fargo, Procter & Gamble, the University of New Hampshire, Captivate Network, Python Software Foundation, the 2007 documentary Dirty Country, and the Found Footage Festival. Notable consulting with The Boston Group, Brown & Company, Milkhouse, Phuse, Design Central, Red Zest Design, The Weightman Group.
VITAL | Portsmouth, NH | Boston, MA | San Francisco, CA
Senior Designer, 2005-2006
Senior position at design/marketing agency featured on the Inc 5000 four years in a row, listed again by Inc as one of America's “Best Places to Work,” and listed as “Coolest Company for Young Professionals” by Business NH Magazine. In addition to creative work, position included print production management, internship management, and project management of various projects for clients including Keller Williams, George Mason University, Portsmouth Magazine, the New Hampshire Film Festival, Manhattan Short Film Festival, and the Seacoast Repertory Theatre.
CONNECTION | Merrimack, NH
Graphic Designer, 2002-2005
Part of a 25-person internal creative advertising department in a Fortune 1000, Inc. 500 IT company, formerly known as PC Connection. Individually responsible for publication design and advertising campaigns worth approximately $1.85M per quarter, with a circulation of about 400 million. Designed catalog ads, directed photo shoots and produced custom illustration work for the 4 PCC catalogs, seasonal materials, and advertising campaigns. Notable projects include nationally recognized illustrated advertisements, venue advertising for the Boston Bruins and New England Patriots, the creation of an ongoing comic strip for PEAK-award-winning Connect Magazine, and serving on corporate rebranding team.
THIRD–GENERATION DESIGN | Durham, NH
Junior Designer/Intern, 2001–2002
Design and production assistance of e-learning materials for Scholastic, Heinemann, and McGraw-Hill.
BROWN & COMPANY DESIGN | Portsmouth, NH
Design of the University of New Hampshire Fine Arts Journal. Internal production assistance.
AIGA The Professional Organization for Design
CSS The Comics Studies Society (founding member)
UNIVERSITY OF WISCONSIN–STOUT
University & College-level service
THE OHIO STATE UNIVERSITY
BEMIDJI STATE UNIVERSITY
Bemidji Area Community Band
Bemidji Symphony Orchestra
Pecha Kucha Night, Bemidji Chapter
Faculty Start-up Grant, University of Wisconsin–Stout, 2013
McKnight Individual Artist Grant, MN Region 2 Arts Council, 2012
Community Arts Support Grant, MN Region 2 Arts Council (for BACB), 2012
Bemidji Area Arts Endowment Grant, Northwest MN Foundation (for BACB), 2012
International Travel Grant, The Ohio State University College of the Arts, 2008
Xeric Foundation Award & Publication Grant, 2007
Post-Baccalaureate Grant, School of the Museum of Fine Arts, 2004
Nominee, outstanding graduate faculty, University of Wisconsin–Stout, 2018
Finalist, Next Generation Indie Book Awards (for Super-powered Word Study), 2011
Phi Kappa Phi (collegiate honor society), 2008
OSU Graduate Representative, AIGA Social Studies Conference, 2008
Graduate Teaching Associateship, The Ohio State University, 2008
Hotshot of the Week, comicrelated.com, 2007
In-House Design Award, Graphic Design USA, 2005
SCHOLARSHIP: PUBLISHED ILLUSTRATION (selected)
Twin Peaks: Glorious & Bizarre, Eva Minguet, Monsa Publishing, featured interior illustration, 2018
The Devil's Punch-bowl, Isabelle Waterman, Dunn County Historical Society, cover & interior, 2017
Pride and Prejudice, Jane Austen (Marrying Mr. Darcy edition), cover illustration, 2013
Enter the Bluebird, Brendan Halpin (self-published), cover illustration, 2013
Angrvadil, Edvard Eikill (Sagabok/Saga Publishers International), cover & interior, 2012
Super-powered Word Study, James Bucky Carter (Maupin House Publishing), cover & interior, 2010
The Beast of Wolfe's Bay, Erik Evensen (self-published), 2013
Gods of Asgard, Erik Evensen (self-published), 2007
Erik Evensen's Sketchbook Diary, Erik Evensen (self-published), 2007 (orig. 2003)
Ghostbusters, Erik Burnham (IDW Publishing)
Zombie Bomb! Chris McKay, Adam Miller, Rich Woodall (Terminal Press), issue 6, 2010
Invincible, Robert Kirkman (Image Comics), illustration, issue 29, Mar. 2006
Fear Agent, Rick Remender (Image Comics), illustration, issue 3, Feb. 2006
Johnny Raygun: Quarterly, Rich Woodall & Matt Talbot (Jetpack Comics), backup story, issue 4, 2005
Learning Through History Magazine, multiple cover illustrations, 2009
Halftime Magazine, recurring editorial illustration, 2007–2008
Portsmouth Magazine, recurring editorial illustration, 2006–2007
Connect Magazine, recurring comics illustration, 2005–2008
Writings, scholarly presentations, and other traditional research
“Using Comics to teach Visual Communication, Design Thinking, and User Centered Principles.”
AIGA Design Educators Conference: New Ventures: Intersections in Design Education, Portland, OR. September, 2014. peer-reviewed
“Comics as a Design Ecosystem: A Case for Comics in Design Education”
ImageText (v.7.3, 2014) Dept. of English, University of Florida. September, 2014.
“A Toolkit for Board Game Design,” Convivial Toolbox: Generative Research for the Front End of Design
by Liz Sanders and Pieter Jan Stappers / BIS Publishers, the Netherlands, 2013.
“Making Educational Games Make Sense (Without Losing Entertainment Value).”
AIGA Design Educators Conference: Response/Ability, Toledo, OH. May, 2010. peer-reviewed
“Crafting a Design Concept Prototype for an Educational Game Design: A Case Study.”
IASDR 2009: Rigor and Relevance in Design, COEX, Seoul, Korea. October, 2009. peer-reviewed
Co-authors: Dr. Peter Kwok Chan, Paul J. Nini, and Dr. Elizabeth B.-N. Sanders
“Making it Fun: Uncovering a Design Research Model for Educational Board Game Design.”
The Ohio State University Department of Design, MFA thesis, July, 2009.
Advisor: Dr. Peter Kwok Chan | Committee: Paul J. Nini, Dr. Elizabeth B.-N. Sanders
“Game Design for Personal Health Management: An Emotional and Educational Perspective.”
Design + Emotion 2008: Dare to Desire, Hong Kong Polytechnic University, Hong Kong, China. October, 2008. peer-reviewed
Co-authors: Dr. Peter Kwok Chan and Dr. Elizabeth B.-N. Sanders
SCHOLARSHIP: RESEARCH VISUALIZATION
Visualizer: STIR Symposium “Moving” workshop session, Ohio State University, Columbus, OH, 2011
[link] [view proceedings]
Information Research Graphics: The End of the Pipeline: A Journey of Recognition for African Americans Entering the Profession, Carolina Academic Press, 2011. Evensen, Dorothy H. and Pratt, Carla D. 2010 [link]
Cartoonist: Teaching New Literacies in Grades 4–6, ed. Barbara Moss and Diane Lapp. “No Stripping Allowed: Reading and Writing Political Cartoons.” p. 158 James Bucky Carter and Kelly Lynn Carter, contributors. 2010. The Guilford Press, New York, NY. [link]
SCHOLARSHIP: PRESENTATIONS & PANELS
Stand-alone presentations, panels, and invited talks on scholarship,
creative work, and creative process
”Adapting the Norse Myths: risks, challenges, and creative choices,” (scheduled May, 2019)
Session: More Than Marvel: Representations of Norse Mythology in Contemporary Popular Culture
54th International Congress on Medieval Studies (ICoMS Kalamazoo 2019), Western Michigan University, Kalamazoo, MI
“Licensed Comic Books,” July 7, 2018
CONvergence Convention, Bloomington, MN
Panelists: Erik Evensen, Christopher Jones, Gordon Purcell.
“Norse Mythology in Contemporary Society,” July 9, 2017
CONvergence Convention, Bloomington, MN
Panelists: Erik Evensen, Severina Hein, Gabriel Hilmar, Will Shetterly
Kickstarter How-To Panel, February 5, 2015
AIGA Minnesota / Design for Good, Minneapolis, MN
Panelists: Erik Evensen, Dr. Ursula Murray Husted, Jeremy Wilker; moderated by Kelli Fox
“The Creative Process behind Star-Crossed,” February, 2013
MMEA Midwinter Clinic, Minneapolis, MN
World Premiere of Star-Crossed
Co-presenter: Dr. Andrew Boysen, Jr.
“Comics, Word Study, and Vocabulary Acquisition,” April, 2011
New England Comic Arts in the Classroom (NECAC)
Rhode Island College, Providence, RI
Co-presenter: Dr. James Bucky Carter / peer reviewed
“Creating Twilight of the Gods,” March, 2010
CBDNA W/NW Conference
University of Nevada, Reno, NV
World Premiere of Twilight of the Gods
Co-presenter: Dr. Andrew Boysen, Jr.
Graduate Programs in Design, October, 2008
AIGA Design Educators Conference: Social Studies: Educating Designers in a Connected World
Maryland Institute College of Art, Baltimore, MD
Panelists: Erik Evensen, Rebecca Tegtmeyer, Marty Maxwell Lane, Pamela Napier, Luke Johnson, Vida Kluko
SCHOLARSHIP: INVITED TALKS
“Comics, Design Drawing, & Being a ‘Desillustrator’,” November 23, 2015
New Hampshire Institute of Art, Manchester, NH
“Designing the world of the Norse Gods in Gods of Asgard,” October 14, 2015
Artist Talk on Gods of Asgard, October 14, 2015
Gustavus Adolphus College, St. Peter, MN
Sponsored by the department of Scandinavian Studies
“Life After UNH,” April 25, 2013
University of New Hampshire, Durham, NH
Alumni Lecture Series, UNH Department of Art & Art History
Wexner Center for the Arts Featured Artist, April, 2007
Columbus Metropolitan Library Centennial Celebration, Columbus, OH, 2007
SCHOLARSHIP: CAMPUS TALKS
University of Wisconsin–Stout
SCHOLARSHIP: SELECTED EXHIBITIONS
SCHOLARSHIP: CURATORIAL ACTIVITY
IMPACT OF SCHOLARSHIP
Notable media coverage
Citations in published books
Beowulf's Popular Afterlife in Literature, Comic Books, and Film, Kathleen Forni, 1st edition, Routledge, New York, NY. [order]
Graphic Novels: A Guide to Comic Books, Manga, and More, Michael Pawuk and David S. Serchay, 2nd edition, Genreflecting Advisory Series, edited by Diana Tixier Herald, Libraries Unlimited, Santa Barbara, CA, 2017, p. 327, Chapter 4—Fantasy: Mythological Fantasy. [order]
Echoes of Valhalla: The Afterlife of the Eddas and Sagas, Jón Karl Helgason, Reaktion Books / University of Chicago Press, 2017. [order]
Teaching Early Reader Comics and Graphic Novels, Monnin, Katie. Maupin House Publishing, 2011. [order]
Connecting Comics to Curriculum: Strategies for Grades 6–12, Gavigan, Karen W and Mindy Tomasevich. Libraries Unlimited, 2011. [order]
Rationales for Teaching Graphic Novels, Carter, James Bucky. Maupin House Publishing, 2010. [order]
Building Literacy Connections with Graphic Novels: Page by Page, Panel by Panel, Carter, James Bucky. National Council of Teachers of English, 2008. [order]
Citations in published articles
Fulvio Ferrari. ”Looking at the hero: Beowulf and graphic novels in the 21st Century,” Linguistica e Filologia, Issue 37, 2017, pp. 189–202. [read] [web]
Antonio López (2017), “Back to the Drawing Board: Making Comics, Making Media Literacy,” International Handbook of Media Literacy Education, edited by Belinha S. De Abreu, Paul Mihailidis, Alice Y.L. Lee, Jad Melki, Julian McDougall. Routledge, pp. 274–288 [order]
Sadam Issa (2017), “Comics in the English classroom: a guide to teaching comics across English studies,” Journal of Graphic Novels & Comics, September 2017, Taylor & Francis.
Erika Edith Clark (2017), “Are comics effective materials for teaching ELLs? A literature on graphic media for L2 instruction,” IJAEDU International E-Journal of Advances in Education, Vol. 3, Issue 8, August, 2017, pp. 298–309. [read]
Lin Zhanli, Lai Yuwen (2017), “Research on the Design Cycle Model of Educational Table Games: The Loop Mode of Educational Board Game Design,” Secondary Education (journal), Vol. 2, Issue 68, 2017, pp. 29–42. (Chinese)
Ana Isabel Veloso and Liliana Vale Costa. “Heuristics for designing digital games in assistive environments,” Proceedings of the 1st International Conference on Technology and Innovation in Sports, Health and Wellbeing (TISHW 2016), Vila, Portugal. [read]
Ewa McGrail, J. Patrick McGrail, Alicja Rieger (2016), “Learning Language and Vocabulary in Dialogue with the Real Audience: Exploring Young Writers’ Authentic Writing and Language Learning Experiences,” in Evan Ortlieb, Earl H. Cheek, Jr., Wolfram Verlaan (ed.) Writing Instruction to Support Literacy Success (Literacy Research, Practice and Evaluation, Volume 7) Emerald Group Publishing Limited, pp. 117–135 [read]
Alicja Rieger, Ewa McGrail, J. Patrick McGrail (2016), “Preparing Teachers to Teach with Comics Literature in K–12 Classrooms,” in Festus E. Obiakor, Alicja Rieger, Anthony Rotatori (ed.) Critical Issues in Preparing Effective Early Childhood Special Education Teachers for the 21st Century Classroom: Interdisciplinary Perspectives, Information Age Publishing, 2016, pp. 135–139, Chapter 10.
Daniela Elsner (2014), “Graphic Novels in the EFL Classroom,” in Phil Benson and Alice Chik (ed.) Popular Culture, Pedagogy, and Teacher Education: International perspectives (Routledge Research in Education), Routledge, New York, NY, part III.12.
Weiner, Robert G. and Carrye Kay Syma. “Library 1100: Information Literacy, Sequential Art and Introduction to Library Research.” ImageTexT Vol. 7, Issue 3, 2014, Dept. of English, University of Florida. [read]
Fatemeh Ebrahimpour, Mostafa Najafi, and Narges Sadeghi, “The Design and Development of a Computer Game on Insulin Injection,” Electron Physician. Vol. 6, Issue 2, 2014, pp. 845–855. [read]
Carol L. Tilley, “Comics in the Classroom: Using Comics to Teach the Language Arts in the 1940s and 1950s,” Graphic Novels and Comics in the Classroom: Essays on the Educational Power of Sequential Art, edited by Carrye Kay Syma, Robert G. Weiner. McFarland & Company, 2013.
Shanizan Herman Mohd Radzi, Asif Zamri Zainol, Mohd Zukuwwan Zainol Abidin & Puteri Azwa Ahmad, “Board Game as an Alternative Learning Tool: The Port Management Course,” proceedings from Research: Drivers of Development, Higher Education Sector, 2013, pp. 687–693. [read]
Irma Ahmad, Suhaiza Hasan, Nur Azimah Osman, “Funtasksticks: Aligning the Games with Course Outcomes of Physics and Biology for Pre-Science Students,” 2013. [read]
Ellen Brox, Luis Fernández-Luque, Torunn Tøllefsen, “Healthy Gaming: Video Game Design to Promote Health,” Applied Clinical Informatics. Vol. 2, Issue 2, 2011, pp. 128-142. [read]
Thelma U. Ekukinam, “Figure-out Game: Medium for integrating Nigerian youths into emerging national innovations,” Journal of Educational Media and Technology, Vol. 14, Issue 2, 2010, pp. 93–99. [read]
Nick Kremer, “This is not your Forefather's Thor: Using Comics to Make Mythology Meaningful,” SANE Journal Vol. 1, Issue 1, 2010. [read]
Citations in unpublished articles
Michael Umameh, “Mathematics Game Design: Users as Co-designers. Developing an Ideal Design Process for an Educational Virtual Environment for supporting the Teaching and learning of mathematics,” University of Bristol (UK), working paper. [read]
Citations in graduate research
Lillian Céspedes González, “The representation of Norse women in medieval textual sources and modern visual media,” Ph.D. thesis in Historical Studies, University of Winchester (UK) Department of History, 2018. Interview.
Nicholas T. Kremer, "The Comic Core: A Theory of Teaching Sequential Art Narratives," PhD thesis in Curriculum and Instruction, University of Missouri–Columbia, 2017
Maren Christine Fredriksen, ”Implementing Graphic Novels to Affect Visual Literacy in an 8th Grade Classroom (Innføring av grafiske romaner for å påvirke visuell literacy i en 8. klasse),” MA thesis in Education, Bergen University College (Norway), 2018. [read]
David Eric Low, “Comics as a Medium for Inquiry: Urban Students (Re-)Designing Critical Social Worlds” PhD thesis in Education, University of Pennsylvania, 2015. [read]
Daniel C. Zabrowski, “The Effects of Gameful Design on Student Engagement in the Eighth Grade Classroom,” MA thesis in Education, Viterbo University, 2015. [read]
Lillian Céspedes González, “From Los Vikingos to Northlanders: Changing Representations of the Old Norse in Sequential Art,” MA thesis in Historical Studies, University of Winchester (UK) Department of History, 2013.
Adina Feigenbaum, “Social Media as a Means of Promoting Peer-Based Learning in Design Education,” MFA thesis in Visual Communication Design, Kent State University, 2013.
Interview & campus visit subject (uncredited). [read]
Elise Woolley, “Fun: An Exploration in its Relevance to Interaction Design,” MFA thesis in Industrial, Interior, and Visual Communication Design, The Ohio State University Department of Design, 2010. [read]
Hafner, Tina. “Peter Madsen's Valhalla: Studien zur Rezeption altwestnordischer Mythen im modernen Comic (German Edition)” Magistra der Philosophie thesis, University of Vienna, 2008. [read]
Instructional tools & texts:
my works & writings used in educational settings
HIS 218: Scandinavia to 1800, Gustavus Adolphus College, St. Peter, MN. Dr. Glenn Kranking, instructor. “Gods of Asgard” used as class text.
ENG 200: Texting the World, Marshall University, Huntington, WV. Dr. Tim Burbery, instructor. “Gods of Asgard” used as class text.
ENG 401: Advanced Studies in Medieval Literature: Reinventing the Middle Ages, James Madison University, Harrisonburg, VA. Dr. Dabney Bankert, instructor. “Gods of Asgard” used as class text.
REL 200F, TP: Norse Religion, Carthage College, Kenosha, WI. Dr. Karl E. H. Seigfried, instructor. “Twilight of the Gods” used as instructional tool.
Micel Folcland (part of Regia Anglorum) living history organization (Illinois, Indiana, Wisconsin, Missouri). “Gods of Asgard” cited as primary source.